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This is gosh damn BEAUTIFUL!!!!!!!

My jaw dropped when i figured out this masterpiece managed to worm itself into the new wave of Cvlt shit!!! Really glad that happened!! Thanks for blessing our eyes

oh also question i didn't really catch how the new "Does this look infected?" table is meant to be used, could you clarify?

Hey there. Thanks for the kind words, glad you dig it. 

For "Does this look infected": so you know how in the MB rules you take d6 damage/ day when you're infected? If you die from that, I use this table. It's a more specialized Toxic table, basically (a PC died of infection in my game, and we had just used the Toxic table, so I made this new one for him).

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Oh yeah, i see now, thanks!!!

 The 7+ results  just stumped me way more than they should've lol

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Love this material. Really thank you for this!!!

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Eyy thank you, and thanks for looking.

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Love this supplement. Mörk Borg is by far my favorite game to play and run and this fits it perfecrly. One question I have, and maybe im just dense, when rolling on the tables (crushing, piercing etc) what dice do I use? I assume d20 but I want to be sure

Hey there. So the idea is you don't actually roll on them -- you just use the number that took you down below 0 hp instead. So say you took 3 damage from a sword and that took you below 0: just use entry 3 on the slashing table.

I've also seen people using the negative hp value (if you're down to -2, use entry 2), or rolling the same dice you used for damage, tho. It all works out fine.

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Thank you so much, im looking forward to using it

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Your insides liquify. Your skin

comes off in patches as you

collpase. Your remains are poison.


Collapse is misspelled :)

Oops :)

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This suppliment is fantastic. Not enough games have really grievous wounds tables to draw inspiration from, and this one immediately became my favorite. 

This is great.

However, I feel like "Puncturing" should be less about missiles and more general to accomodate other puncturing stuff (IE: Spear, ice pick, awl, needle, spike etc.). Or perhaps split up into "Puncturing" and "Missiles".

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That's fair, yeah. Personally, I'd prefer to adapt the puncturing wound description on-the-fly to fit the damage source, instead of adding another category to the system. Maybe a "shot in the eye" wound with a spear means the blade came in at an angle, from the side of the head to the nose? Something like that.

Thanks for the message!

LOVE this supplement first off!
Secondly, a question.

When at Zero HP after the player receives a Horrible Wound, and takes another hit after that, do they just die, or do they keep getting Horrible Wounds till one kills them?

Because I've only been giving Horrible Wounds instead of a player going form positive to negative, while if they go from 0 to negative, they just die.

Thanks!

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Hey there. Thanks for the message.

As always, whatever works for your table is the right way to go, but here's how I do it: 

  • There's no negative HP: whatever the damage you take, you can never go below 0. Being at 0 HP means any damage received is a new Horrible Wound. If the Wound rolled doesn't make sense, you get the next one on the list. In my experience, it's pretty dicey to survive more than two Wounds in the same fight.
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This supplemental is the BEST. Not only does it help gruesomely detail what's happening to my players, it also helps with showing them what they're doing to their enemies for a bit of extra fun. Getting into doomed fights hasn't ever been so fun.